The Tragedy and Comeback of Cyberpunk 2077

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Approximately three years ahead of The Witcher 3: Wild Hunt’s May 2015 release, Polish game developer CD Projekt RED announced plans to develop a Triple-A project based on Mike Pondsmith’s Cyberpunk pen-and-paper RPG. Studio Co-Founder Marcin Iwiński promised the then-unnamed game would boast all the “hallmarks” of The Witcher series, its design molded with “mature and demanding players” in mind. The development team and Pondsmith expressed their confidence in the title’s ability to set a “new standard” for futuristic role-playing games, with “high production values” serving as the most significant goal. No one could have anticipated how short the resulting product would fall from expectations.

After a lengthy period of silence, the marketing blitz for Cyberpunk 2077 got off to an incredible start in June 2018, courtesy of an E3 presentation that would fuel years of hype and millions of pre-order purchases. Not even multiple delays and an eventually admitted lack of transparency could curtail interest, not when the neon-drenched streets of Night City and a Keanu Reeves-starring narrative seemed so enticing.

Upon launch, however, the glitz and glamor faded, obscured by missing textures, game-breaking performance issues, and a litany of other glitches that ruined the experience for players on consoles and high-end PCs. Those who spent eight years awaiting Cyberpunk 2077 were gifted a skeleton of CD Projekt RED’s vision, one so marred by mismanagement that the company’s hard-fought reputation seemingly plummeted overnight. Should the team find a way to right its myriad wrongs, many will still remember this once ambitious endeavor for having one of the most disastrous launches in video game history.

This is the tragedy of Cyberpunk 2077.

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