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In 1979, George Miller’s Mad Max introduced movie-going audiences to a post-apocalyptic anti-hero, the titular Mad Max, who went on to inspire generations of other morally ambiguous pop culture figures across multiple mediums of entertainment. Mad Max Beyond Thunderdome hit theaters in 1985, marking the third entry in the wildly successful series. It unwittingly denoted the start of a decades-long drought, too, which wouldn’t end until Mad Max: Fury Road and Avalanche Studios’ Mad Max released in May and September of 2015, respectively.
Though the open-world Avalanche game bore minimal relation to the fourth Mad Max film, the two projects shared a tumultuous production history. However, confusion abounds with regards to when exactly their paths crossed and later diverged. The sprawling Mad Max adventure that players ultimately installed on their PC, PlayStation 4, or Xbox One was not what George Miller initially had in mind upon pursuing a video game adaptation several years prior. Still, Avalanche Studios managed to produce an experience that honored the director’s seminal epics.
The crew at Avalanche also carefully crafted a product that fans of its past open-worlds could appreciate, even if they harbored little to no nostalgia for the blockbuster film franchise. Accomplishing as much proved an arduous task; although, at the very least, the hard work went on to cement the licensed title as a cult classic worthy of its namesake.
This is the history of Mad Max.
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