Killed by Ubisoft – The Tragedy of Rainbow Six Extraction

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After a long hiatus, which intersected with the canceled Patriots game, Tom Clancy’s Rainbow Six returned to market with Rainbow Six: Siege in 2015. The online tactical shooter launched to positive critical reception but little fanfare, its early days beset by game-breaking bugs and frustrating server errors. Ubisoft Montréal navigated the maelstrom of issues over time, elevating the title to a standard of quality where it could competently dominate in the oversaturated games-as-a-service space. With Siege’s PvP multiplayer on lock, Ubisoft tried its hand at PvE by building upon the alien-infested Outbreak mode that debuted in Siege. The publisher originally subtitled the endeavor Quarantine, then rebranded as Extraction because of the coronavirus pandemic. Regardless of its naming conventions, many would argue the PvE experience hardly stood a chance.

Not unlike its predecessor, Extraction hit retailers and digital storefronts with little in the way of anticipation. Ubisoft Montréal’s newest Rainbow Six entry missed the mark critically, however, its at-best average review scores painting the picture of a spinoff that couldn’t live up to that which came before. It was a technically sound shooter, sure, but very little of what made Siege successful reflected in Extraction.

Worse still, Extraction arrived amid a crisis of identity for Tom Clancy’s gaming franchises. Longtime players were begging for back-to-basics tactical shooters and stealth games, while the French publisher supplied bombastic, over-the-top experiences that ignored the grounded qualities so beloved in the likes of Rainbow Six, Ghost Recon, and Splinter Cell. In terms of optics, then, an alien invasion-centric co-op shooter couldn’t have launched at a worst time for Ubisoft’s Tom Clancy IP.

This is the tragedy of Rainbow Six: Extraction.

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Sponsorship 2:41
The Tragedy of Rainbow Six Extraction 3:57

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