The Tragedy and Comeback of Cyberpunk 2077

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

Approximately three years ahead of The Witcher 3: Wild Hunt’s May 2015 release, Polish game developer CD Projekt RED announced plans to develop a Triple-A project based on Mike Pondsmith’s Cyberpunk pen-and-paper RPG. Studio Co-Founder Marcin Iwiński promised the then-unnamed game would boast all the “hallmarks” of The Witcher series, its design molded with “mature and demanding players” in mind. The development team and Pondsmith expressed their confidence in the title’s ability to set a “new standard” for futuristic role-playing games, with “high production values” serving as the most significant goal. No one could have anticipated how short the resulting product would fall from expectations.

After a lengthy period of silence, the marketing blitz for Cyberpunk 2077 got off to an incredible start in June 2018, courtesy of an E3 presentation that would fuel years of hype and millions of pre-order purchases. Not even multiple delays and an eventually admitted lack of transparency could curtail interest, not when the neon-drenched streets of Night City and a Keanu Reeves-starring narrative seemed so enticing.

Upon launch, however, the glitz and glamor faded, obscured by missing textures, game-breaking performance issues, and a litany of other glitches that ruined the experience for players on consoles and high-end PCs. Those who spent eight years awaiting Cyberpunk 2077 were gifted a skeleton of CD Projekt RED’s vision, one so marred by mismanagement that the company’s hard-fought reputation seemingly plummeted overnight. Should the team find a way to right its myriad wrongs, many will still remember this once ambitious endeavor for having one of the most disastrous launches in video game history.

This is the tragedy of Cyberpunk 2077.

Support the channel by becoming a member:
https://www.youtube.com/GVMERS/join

Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS

Follow GVMERS on Twitter:
https://twitter.com/GVMERS_

Like GVMERS on Facebook:
https://www.facebook.com/GVMERS

Join the GVMERS Discord channel:
https://discord.gg/sZApcwx

Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/

Fall Guys تحديات فول قايز : الموسم الجديد

سبحان الله وبحمده سبحان الله العظيم

لا تنسى تضغط على جرس التنبيهات عشان يوصلك كل شي جديد وشكرا

Subscribe: https://www.youtube.com/ETooKB
Snapchat: ETooKB
Instagram: https://www.instagram.com/etookb/
Facebook: https://www.facebook.com/ETooKB-11076…
Twitter: https://twitter.com/etookb
Business Inquiries: Ads@ETooKB.com

ايش افضل قهوة من السوبرماركت في السعودية

سبحان الله وبحمده سبحان الله العظيم

لا تنسى تضغط على جرس التنبيهات عشان يوصلك كل شي جديد وشكرا

Subscribe: https://www.youtube.com/ETooKB
Snapchat: ETooKB
Instagram: https://www.instagram.com/etookb/
Facebook: https://www.facebook.com/ETooKB-11076…
Twitter: https://twitter.com/etookb
Business Inquiries: Ads@ETooKB.com

” TiK ToK ” جربت طبخات تيك توك الغريبة اندومي بالزبدة الفول السوداني

سبحان الله وبحمده سبحان الله العظيم

لا تنسى تضغط على جرس التنبيهات عشان يوصلك كل شي جديد وشكرا

Subscribe: https://www.youtube.com/ETooKB
Snapchat: ETooKB
Instagram: https://www.instagram.com/etookb/
Facebook: https://www.facebook.com/ETooKB-11076…
Twitter: https://twitter.com/etookb
Business Inquiries: Ads@ETooKB.com

Chips Layz Challenge !! تحدي معرفة نكهات شيبس ليز مع اخوي الصغير

سبحان الله وبحمده سبحان الله العظيم

لا تنسى تضغط على جرس التنبيهات عشان يوصلك كل شي جديد وشكرا

Subscribe: https://www.youtube.com/ETooKB
Snapchat: ETooKB
Instagram: https://www.instagram.com/etookb/
Facebook: https://www.facebook.com/ETooKB-11076…
Twitter: https://twitter.com/etookb
Business Inquiries: Ads@ETooKB.com

Abandoned by Blizzard – The Tragedy of Heroes of the Storm

🕹️ Join the millions of gamers optimizing their setup with the Opera GX browser. Throw resource-hungry browsers away, and click with confidence with Opera GX: https://operagx.gg/GVMERS2 Thanks to Opera for sponsoring this video!

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

The genre that encompasses games such as Dota and League of Legends sprouted from Defense of the Ancients, a fan-developed mod designed within the framework of Warcraft 3. It seemed fitting, then, that Warcraft creator Blizzard Entertainment would announce a multiplayer online battle arena, or MOBA, of its own during BlizzCon 2010.

A fully-fledged MOBA, the project bore many names and assumed multiple forms throughout its relatively brief lifecycle. It first appeared manifested as Blizzard DOTA, then adopted the title of Blizzard All-Stars due to a legal dispute, before the developer settled on Heroes of the Storm. But the name arguably mattered little overall, especially since players had made their preferences known by the time Blizzard tried cutting itself a piece of the battle arena pie.

A couple delays and a production overhaul meant Heroes of the Storm wouldn’t arrive until roughly five years after stealing the spotlight at BlizzCon in 2010. When its servers finally came online, Valve and Riot Games had cornered the market with Dota and League of Legends, respectively, leaving barely any room for another property to muscle its way inside. Still, Blizzard made an attempt, and succeeded to some degree.

Heroes of the Storm challenged the familiar design paradigms of battle arenas, which allowed the Warcraft studio to carve out a unique space. Professional and collegiate-level Esports leagues even spawned from the endeavor, yet Heroes never quite reached the heights of its competitors. As a result, the game’s few successes did nothing to stave off its early trip to the graveyard of discontinued online services.

This is the tragedy of Heroes of the Storm.

Intro 0:00
Sponsorship 2:00
Video 3:12

Support the channel by becoming a member:
https://www.youtube.com/GVMERS/join

Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS

Follow GVMERS on Twitter:
https://twitter.com/GVMERS_

Like GVMERS on Facebook:
https://www.facebook.com/GVMERS

Join the GVMERS Discord channel:
https://discord.gg/sZApcwx

Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/

Barely Cooking With Squid

Hello Everybody! Welcome back to the channel, today we are checking out a silly game called One Armed Chef, we are also cooking up a storm in the kitchen thanks to today’s sponsor Hello Fresh.

Terms and conditions: This offer entitles you to 60% off your first box and 25% off your following eight boxes when ordered in consecutive weeks during your first two months as a HelloFresh customer. Offer valid until the 15th of December (“Offer expiry date”). HelloFresh reserves the right to modify or withdraw this offer at its sole discretion without notice or liability. See the website for full terms and conditions.
If you are too late for the flash sale, use 50DAVID to get 50% off your first box and 35% off the following 3 boxes.

Sony’s Failed “Forza Killer” – The Tragedy of Driveclub

Thanks to Keeps for sponsoring – Head to https://keeps.com/gvmers to get 50% off your first order of hair loss treatment.

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

Hardware manufacturers typically position racing games as the premier showpiece of a new console’s graphical and performance capabilities. The original PlayStation had Ridge Racer; the first Xbox hit the scene several years later with Project Gotham Racing in tow. While Microsoft managed to ship Xbox One with a first-party racer—Forza Motorsport 5—the PlayStation 4 had to rely on third-party fare such as Need for Speed: Rivals. Notably, Driveclub from Evolution Studios initially constituted the must-have racing experience on PS4, but issues with the game’s core conceit postponed it well beyond the console launch window.

Having long developed top-tier racing titles for PlayStation consoles, the team at Evolution dreamt of ushering the genre into a new era, wherein community-building and team-based racing occupied center stage. The studio arguably accomplished as much with Driveclub but not without more than a fair few growing pains. Throughout its stunted life cycle, the arcade racer accelerated from a disastrous launch to a redemption arc that hit its stride too late.

Many a PS4 owner still remembers the thrill of speeding through real-world-inspired locales, though, racing or tackling challenges to boost the dominance of their community-made club. Evolution’s injection of motorcycle races a year after launch further amplified the high-octane experience, and seemingly left the door open for the game’s continued expansion into new avenues. Unfortunately, the untimely closure of the development house resulted in Driveclub riding off into the sunset with only a middling VR port following in its wake.

This is the tragedy of Driveclub.

Intro 0:00
Sponsorship 2:14
Video 3:06

Support the channel by becoming a member:
https://www.youtube.com/GVMERS/join

Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS

Follow GVMERS on Twitter:
https://twitter.com/GVMERS_

Like GVMERS on Facebook:
https://www.facebook.com/GVMERS

Join the GVMERS Discord channel:
https://discord.gg/sZApcwx

Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/