The Tragedy of Fallout 76

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Fallout 4 hit stores in the fall of 2015, five years after the spinoff Fallout: New Vegas launched to widespread acclaim. In the years between the two releases, the video game landscape, specifically western role-playing titles, underwent a noticeable shift. The likes of The Witcher 3: Wild Hunt raised the bar in many respects, especially with regards to content quality, storytelling, and presentation. While Fallout 4 couldn’t quite rise to the occasion, it still boasted the core tenets of the franchise’s modern adventures, offering a deep role-playing experience replete with choices, compelling characters, and a swath of customization options. To the dismay of fans, these pillars took a backseat in Bethesda Game Studios’ 2018 spinoff, Fallout 76.

An online-only installment in a traditionally single-player series, Fallout 76 failed to garner the excitement afforded to its predecessors. However, despite the skepticism in the months leading up to release, Fallout faithful gave the new endeavor a chance. Few redeeming qualities accompanied the game’s arrival, though.

In addition to a launch beset by game-affecting glitches and a dearth of engaging content, myriad other controversies cast dark clouds over what should’ve been a strong outing for Bethesda in late 2018. The controversy included poor quality collector items, overpriced rum, and a security breach, all of which contributed to a comedy of errors that many people will not soon forget.

Bethesda slowly corrected course, deploying free updates that optimized performance and introduced meaningful content in the form of dedicated story quests and NPCs. But regardless of the steps taken, Fallout 76’s path to redemption proved long and arduous, as the lingering effects of countless missteps marred this particular venture through the wasteland.

This is the tragedy of Fallout 76.

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DAN’S BUSSIN FISH! (RAFT) W/DanTDM & ThnxCya #2

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THE SALTY BOYS! (RAFT) W/DanTDM & ThnxCya #1

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The Tragedy of Metal Gear Survive

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For years, Konami’s Metal Gear Solid counted among the few gaming franchises that withstood the test of time across several console generations. Its 1998 debut introduced players to the wonders of stealth-action gameplay and subsequent entries elevated the genre further, laying the groundwork for the advent of Tom Clancy’s Splinter Cell and the like. Unfortunately, turmoil within the company meant the Konami-published saga didn’t have the opportunity to conclude as strong as it started. And its last entry, the universally panned Metal Gear Survive, managed to leave somewhat of a blemish on Metal Gear’s otherwise immaculate legacy.

Metal Gear Solid 5: The Phantom Pain, the last mainline instalment, launched in 2015 with a less than satisfactory ending, effectively leaving a bad taste in the mouths of countless MGS faithful. As a spinoff adventure that took the series in a completely different direction, Metal Gear Survive hardly had a chance to succeed on even the basest level. The survival action title wasn’t what fans wanted, especially given the absence of series creator Hideo Kojima.

Still, the experience offered a fair share of intrigue and fun; yet, by virtue of the alternate universe and zombie-centric premise, Survive struggled to retain the winning charms of its namesake. If anything, Survive’s drastic departure from its progenitors proved that slapping the title of a beloved brand on a new idea wasn’t enough to revive said brand. In this particular case, such a move may have led to the stealth property’s premature demise.

This is the tragedy of Metal Gear Survive.

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The Rise and Fall of Homefront

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At the height of their popularity throughout the 2000s, military shooters typically emphasized the plight of enlisted soldiers. Most were shooting galleries, wherein players gunned down faceless foes with abandon across many historical or fictional battlefields. Little attention was paid to the human cost of war, including the destruction of civilian life and the emotional turmoil that comes with being on the receiving end of a foreign enemy’s hostility. There were occasional outliers like the controversial No Russian mission in 2009’s Call of Duty: Modern Warfare 2 . Yet, a mainstream first-person military shooter wouldn’t centralize the human cost of war on the civilian level until Kaos Studios and publisher THQ unleashed Homefront in the spring of 2011.

Carefully nestled within the core of the original Homefront was a hard-hitting shooter that immersed players in action and occasionally elicited emotional investment. Arguably, for the first time, players felt unbridled hate for their virtual enemies on the battlefield, a field of war that to a lot of gamers, specifically those in the United States, looked a little too much like home.

While Kaos succeeded on this front, and in spades some would argue, a sequel from Dambuster Studios failed to similarly hit the mark. In many respects, 2016’s Homefront: The Revolution neglected to adhere to the framework that outlined its predecessor’s various victories. As a result, this once promising series about a troubling, though implausible, near-future conflict fell flat before it could truly leave a lasting impact on the genre it was designed to reinvigorate.

This is the Rise and Fall of Homefront.

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