The Tragedy of Alpha Protocol

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More often than not, western role-playing games emphasize two genres—fantasy and science fiction. Developer Obsidian Entertainment and publisher Sega dared to pursue a different path with their self-proclaimed espionage RPG Alpha Protocol. Yet, in its ambitious attempt to forge a new style of role-playing title, Obsidian faced myriad challenges that ultimately diminished the overall quality of the final product. In turn, Alpha Protocol garnered lukewarm reviews upon release and, consequently, failed to move the needle on the sales charts.

Much of the project’s developmental woes stemmed from poor leadership on the part of both Obsidian and Sega, though the latter especially struggled to find its footing while assisting with the production and budgetary process. Despite the ups and downs, however, Obsidian still managed to deliver a Jason Bourne-style adventure that eventually gained cult status amongst a group of players who saw past Alpha Protocol’s numerous flaws.

Unrefined gunplay, a clunky cover system, and unpolished combat encounters significantly hindered the gameplay mechanics. Enemy AI didn’t fare any better, culminating in a stealth experience that felt half-baked at best and completely uninspired at its worst. These shortcomings aside, the reactivity of Alpha Protocol’s game-world, coupled with its branching narrative paths, turned the 2010 title into a modern cult classic, one that fans are eager to see return as a sequel. Unfortunately, the lackluster sales performance caused Sega to abandon the spy property before it had even spent a few months on the market.

This is the tragedy of Alpha Protocol.

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The Tragedy of Overkill’s The Walking Dead

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From Dead Rising’s zany antics to the bleakness of Telltale’s The Walking Dead, gaming had become oversaturated with all manner of zombie titles by the mid-2010s. As with anything, however, the market willingly made extra room for the right project at the right time. Such was the case in 2014 when Skybound Entertainment and Payday publisher Starbreeze partnered to create Overkill’s The Walking Dead—a first-person cooperative shooter with Payday-esque qualities set in the same universe as the acclaimed comic book series.

Well versed in the issues that plagued countless licensed titles of the past, Skybound and Starbreeze deliberately tried sidestepping the most common trappings. For one, despite its connection to the IP’s wider lore, the teams treated Overkill’s The Walking Dead like an original game, complete with new characters, a previously unexplored setting, and fresh stories. Bucking the trend of utilizing licensed games as glorified marketing tools served as another example of each company’s commitment to a high-quality end result. But it wasn’t enough.

The project’s status as a licensed game, and the usual baggage that came with it, had no bearing on the disastrous 2018 release. Overkill’s The Walking Dead instead endured a four-year production cycle beset by delays, a mid-development engine switch, and a protracted period of crunch—all courtesy of inept leadership. Thus, this is a tale of wasted potential, one of over-ambition and little preparation culminating in broken promises and one company’s sudden financial ruin.

This is the tragedy of Overkill’s The Walking Dead.

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LAYING A MASSIVE BRICK! (RAFT) W/DanTDM & ThnxCya #3

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My FINAL ARK ADVENTURE!! – Ark Genesis 2!

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