“Call of Doom” – Doom’s Bizarre Cancelled Game

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Regarded as the father of first-person shooters, id Software’s Doom had long set the standard for first-person action when the studio entered production on the franchise’s fourth numbered entry. Doom 3 hadn’t exactly hit the mark, though, a sentiment shared among critics and series faithful who begrudged the game for prioritizing its technical prowess at the expense of gameplay. Doom 4 ran the risk of falling into the same trap, its earliest version bearing more in common with Call of Duty than classic id-developed shooters.

Doom 4 1.0, as developers have called it, centralized a narrative with big ideas, ideas that replaced the usual Doom Slayer hero with an Average Joe surrounded by a cast of characters. A cinematic-level of spectacle rested at the heart of the would-be experience, all while a more plodding style of gameplay drove the action. Instead of the brand’s genre-defining, fast-paced combat, Doom 4 1.0 implemented cover-based mechanics and drown-out final kills that robbed the shooter of its trademark momentum.

After closely examining the work-in-progress, leadership at id Software shelved 1.0 and organized talks to reevaluate Doom’s fundamentals. A pair of reboots and the realization that id functioned best as a one-game studio emerged from various meetings with developers and parent company ZeniMax Media. The development house lost quite a bit of veteran talent during this season of change as well, though new blood would come in to help shake things up considerably.

Ultimately, this trying time in company history begat what became Doom 2016, the reboot that repositioned the father of first-person shooters as the key to rejuvenating a genre that many would say had grown stale in its absence.

This is the tragedy of Doom 4.

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The Rise and Fall of Unreal Tournament

Footage thanks to:
• THEBaratusII – “Prototypes – Unreal 1995 Tech Demo – ERIC.UNR” (https://youtu.be/3GoYdg0lYYc)
• Sveriges television – “Dreamhack 1999”
• Epic MegaGames – Unreal 1997 Trailer
(https://www.youtube.com/watch?v=G5UTIe3UCYY)
• Mika Tuomi – Making of Second Reality / Future Crew
(https://www.youtube.com/watch?v=LIIBRr31DIU)
• Epic – Unreal Tournament September Community Event (https://www.youtube.com/watch?v=ypBzcJ8zJtE)
• G4TV – Tim Sweeney. Gears of War 2: Dark Corners Interview (https://www.youtube.com/watch?v=wxVUaqTFuEg)
• Cliffy B talking about Gears Of War (G4TV 2006)
(https://www.youtube.com/watch?v=C8vQuLvIRMk)
• Intel Pentium MMX (1997) TV ad – Play That Funky Music (TV spot 1).mp4 (https://www.youtube.com/watch?v=5zyjSBSvqPc)
• Game Invasion – Tim Sweeney, Mark Rein – Epic Game Interview, 2008
(https://www.youtube.com/watch?v=PNc-j4Kzi8k)
• Unreal XMP2 Footage – UnleashedFPS (https://www.youtube.com/watch?v=5Z4W6LNNoD8)

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Wolfenstein 3D, Duke Nukem 3D, Quake. These seminal games rest at the forefront of the first-person shooter genre. All were instrumental to the genre’s birth and subsequent growth in one way or another. Although, there does exist one title of consequence that too often goes without mention—Epic’s Unreal.

In recent years, Unreal has exclusively been associated with the game engine of the same name. As such, its roots are either forgotten or wholly unknown to younger generations of gamers. But long before Epic began showcasing demos of its graphics engines on console hardware, the studio’s original group of staffers dreamt of creating the premier PC gaming engine and FPS experience. The crew achieved this and more upon unleashing Unreal and the Unreal Engine in 1998.

Unreal began as a serviceable shooter powered by inventive technology, but held back by lackluster network offerings. A spinoff in the form of Unreal Tournament saw the series blossom into a tour de force competitive shooter, whose DNA remains scattered across modernity’s popular multiplayer adventures. And yet there were instances where it appeared Epic had lost track of Unreal’s roots, as the series lapsed into a ghost of its former self that followed the herd instead of leading as destined.

This is the rise and fall of Unreal.

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The History of Call of Duty’s Cancelled Games

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Since debuting 2003, the Infinity Ward-created Call of Duty series has immersed players in dozens of military conflicts spread across historically accurate settings and futuristic time periods. 2007’s Call of Duty 4: Modern Warfare proved especially pivotal, steering the brand away from its preceding World War 2 engagements while also redefining first-person action and online multiplayer. By this point, publisher Activision had already begun exploring spinoffs, inviting different development studios to experiment with the formula for new audiences. Several of these ancillary ventures never saw the light of day. In fact, the series has played host to more than a handful of side projects that rarely lasted beyond the conceptual phase.

Such offshoots ranged from proposed sequels for existing entries to fresh ideas that would’ve taken Call of Duty to uncharted territory. One shelved endeavor even envisioned the property as a real-time card game. But for a variety of reasons, Activision halted this particular product’s forward momentum, along with that of nearly one dozen other productions.

This is the history of canceled Call of Duty games.

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The Rise and Fall of Motorstorm

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PlayStation owners throughout the PS1 and PS2 eras had no shortage of arcade and simulation racers. From first-party offerings like Gran Turismo and Wipeout to third-party endeavors such as Formula 1, Ridge Racer, and Burnout, PlayStation players regularly enjoyed their fill of high-octane action. One development house—Evolution Studios—made a name for itself by producing sim racers for the Sony-owned hardware. Evolution’s World Rally Championship, or WRC, franchise received five PS2 entries, dragging fans into off-road excursions with impressive physics and audio designed to reflect the exhilaration of the life-threatening car sport.

Evolution pumped the brakes when transitioning to PS3 development, foregoing its simulation roots in favor of the arcade-driven MotorStorm. Often likened to the carnage of Burnout, MotorStorm set a new bar for off-roading by throwing away the rulebook that many racing games had long followed. The pursuit of these ends resulted in a racer that pit vehicles of disparate types against each other, with dirt bikes fighting for control of the road versus big rigs. Evolution made sure every vehicle controlled differently and every lap around a track offered new challenges, a feat it accomplished across multiple games.

But not unlike WRC before it, MotorStorm drifted to the background when a new generation of hardware skidded onto the scene. Instead of bringing the popular PS3 series to PS4, the developers hedged their bets on Driveclub, the immersive racer where teaming up with others took precedence. Driveclub’s unfortunate failure marked Evolution’s last turn at the wheel and spelled doom for the future of the beloved MotorStorm IP.

This is the rise and fall of MotorStorm.

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The Tragedy of Overwatch

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Blizzard Entertainment made a name for itself by taking big swings, developing video games whose day one offerings paled in comparison to what the experiences evolved into five to 10 years down the road. World of Warcraft set a particularly high bar, so much so that the studio spent years and an untold number of resources attempting to replicate such success on multiple occasions. One such World of Warcraft-like adventure, codenamed Project Titan, remained in production for seven years before company leads finally pulled the plug. A small crew within Blizzard wouldn’t let their extensive time and effort be for naught, however. From the remnants of the class-based FPS MMO arose Overwatch, another new IP that ultimately left an indelible mark on multiplayer gaming.

Launched to much anticipation in May 2016, the original Overwatch took the world by storm. Its rollout as a premium title surprised even the most insightful of analysts, but Blizzard’s aggressive approach with in-game purchases quickly cleared up any confusion. To the dismay of fans, divisive monetization practices marked only the start of Overwatch’s various controversies.

The forced free-to-play update that rendered Overwatch unplayable to make room for Overwatch 2 tipped the scales, and many would argue things progressively went down hill. Blizzard’s sudden cancelation of a promised PvE campaign mode, alongside disappointing Battle Passes and the esports league’s questionable outlook, poisoned the well for those who wanted better for the sequel. If and when the future will start looking brighter seems wishful thinking for a contingent of the community, especially since other Blizzard games demonstrate the studio’s habit of vacillating between the high and low ends of quality content releases.

This is the tragedy of Overwatch.

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قراند 5 : اشتريت اندر سيارة لامبرجيني بسعر 1.000.000 مليون دولار | GTA V !! 😍🔥

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اشتريت هالاند 😱🔥 ( طريق الاحتراف ) – eFootball Mobile

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