5 EPIC Anime Transformations That Will Make Your Jaw Drop

INSANE Anime Transformations that make the lead character OP AS HELL!

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AMAZING POWER-UPS IN ANIME THAT WILL SHOCK YOU. Transformations are basically a staple of any anime series nowadays, which can grant villains and heroes alike to overpower their opponents and make the battles a lot more interesting!

This is TheGamer’s list of the 5 EPIC Anime Character Transformations That Will Make Your Jaw Drop!

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With the introduction of Anime series such as Dragon Ball Z, Sailor Moon, and of course, Pokémon, kids worldwide were obsessed with transforming into a super Saiyan, or trying to make their pets go through an evolution somehow. Several series over the decade followed suit, since virtually any show that deals with a quest to face off against strong opponents has the protagonists discover paths to higher levels of power, and this cliché is pretty unavoidable at this point.

Bleach, one of the most popular Shonen anime series’ of the early 2000’s, had substitute Soul Reaper, Ichigo Kurosaki, unlock several transformations and power-ups alike to defeat other soul reapers, arrancars, quincies and even hollows! One of his most iconic and adrenaline-pumping transformations was revealed within the later part of the Espada Arc, which had Ichigo face off against the gothic-looking Espada, Ulquiorra, who although looked simple in comparison to the other Espada, was arguably the most powerful one due to his unique attribute of being able to transform not once, but twice! Frieza would be quite proud. Luckily, Ichigo was able to defeat this insanely powerful being by unleashing a hellish state that came at the cost of his sanity.

Mobile Suit Gundam isn’t a franchise one would expect to have transformations, but it sure looked like there was one during the final battle within the Iron-Blooded Orphans series. Once Mika Augus had his back against the wall, his trusted mech unleashed a strange glow, which allowed him to turn several enemy mechs into scrap metal! There are a few more anime series’ in this video that also fit the criteria to make your jaw drop, so stay tuned!

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Script by: Chuck M.G.

Voice Over by: Justin Freitas

Edited by: Dan Schiffmacher

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تجربة كامري هايبرد ٢٠١٨ – حسن كتبي

سيداتي انساتي سادتي اسمحوا لي ان اهديكم تجربة كامري هايبرد ٢٠١٨ – حسن كتبي – الف مليون شكرا لمتابعتكم الكريمة وكل عيد وانتم بخير ومن تحبون -اخوكم حسن ناجي كتبي
Camry Hybrird review Hasan Kutbi

معجزة العلم تجعل رجل اعمى يرى زوجته وابنه لأول مرة | رد فعله جعل الجميع يبكى !

( متع عقلك ) | قناة تمنحك رحلة مسلية فى عالم المعرفة والعلم
أشترك معنا الأن – بالضغط على زر أشتراك ليصلك كل ما هو جديد
قناة متع عقلك الرئـــيـسـيـة ◄ http://bit.ly/2biocr1
قناة متع عقلك | حـــقــائــق ◄ http://bit.ly/2bwiDJt
قناة متع عقلك | شـخصيات ◄ https://goo.gl/QqcMkz
قناة متع عقلك | ألغاز ◄ https://goo.gl/Mrxggy
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موقع متع عقلك الألكترونى ◄ http://mat3aqlik.com
تابعوني علي تــــويتــــــــر ◄ https://twitter.com/mata3_3a2lak
تابعو صفحة الفـيـسـبـــــوك ◄ https://www.facebook.com/mata33a2lak
………………………………………………………………………………………………
اعمى يرى زوجته وابنه للمرة الأولى
رده فعله جعل الجميع يبكى !
العلم يعيد البصر للمكفوفين !
تخيل أنك تحب شخصاً ما ولا تتمكن من رؤيته ! , أن تنجب طفلاً ولا تستطيع أن ترى وجهه , تتحدث معه ولا تدرى كيف يبدوا وجهه الجميل , إنها معاناة فاقدى البصر
اليوم نقدم لكم قصة مؤثرة عن اب وزوج يري زوجته وابنه لأول مرة

Galaxy Collision Simulation [Dome Version]

In this scientific visualization, two spiral galaxies are set on a collision course. As one slices through the other, both are disrupted. The tidal forces of gravity produce long tails of material streaming away from the collision. The central regions relatively quickly fall together and merge. The visualization is based on research data from a supercomputer simulation, with stars shown in yellow and gas shown blue. Time passes at about 30 million years per second, lasting a total of about 1.5 billion years.

This version was rendered for a planetarium dome format (polar coordinate hemisphere projection). The camera choreography was designed for uni-directional seating, where there is a common focus point of the audience (front and center, about 60 degrees up).

The camera motion is somewhat complex, and can be discerned by watching the movement of the background galaxy field. The camera starts by dropping down to reveal the first galaxy in the front right and then the second galaxy to the front left. The camera also moves in toward the galaxies to get a closer view of the initial collision. After the initial collision, the camera continues to drop slowly, now increasing the distance to the galaxies and tilting a bit to keep the tidal tails on screen as much as possible. The camera also rotates slowly to increase the sweeping feel of the tidal tails passing above.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Chris Mihos, Case Western Reserve University, and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University