Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Cruising the Cosmic Web, V2 [Dome Version]

This visualization of a computer simulation showcases the ‘cosmic web’, the large scale structure of the universe. Each bright knot is an entire galaxy, while the purple filaments show where material exists between the galaxies. To the human eye, only the galaxies would be visible, and this visualization allows us to see the strands of material connecting the galaxies and forming the cosmic web.

This visualization is based on a scientific simulation of the growth of structure in the universe. The matter, dark matter, and dark energy in a region of the universe are followed from very early times of the universe through to the present day using the equations of gravity, hydrodynamics, and cosmology. The normal matter has been clipped to show only the densest regions, which are the galaxies, and is shown in white. The dark matter is shown in purple. The size of the simulation is a cube with a side length of 134 megaparsecs (437 million light-years).

The camera choreography is a straight line path through the simulation. The camera accelerates from a standstill at the start, flies at a constant speed, and then decelerates to a stop at the end. The “cruising speed” of the camera is 250,000 parsecs per frame, or about 20 million light-years per second (at 24 frames per second). That’s more than 600 trillion times the speed of light. Buckle your seatbelts.

The simulation is periodic, and the camera flies through it several times. A skew angle is used to avoid showing the same structures on each fly through. The camera path (after accelerating to full speed) does repeat every 2000 frames. Hence, one can get an infinite loop by showing the frames 100 – 2099 over and over.

Visualization: Frank Summers, Space Telescope Science Institute

Simulation: Martin White and Lars Hernquist, Harvard University

Star Wars A Rey of Hope – Speed art (#Photoshop) | CreativeStation GM

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The Break with Michelle Wolf | Unhinged 2018 | Netflix

Michelle Wolf pointedly responds to the Republican National Committee video and being labeled as “unhinged”

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The Break with Michelle Wolf | Unhinged 2018 | Netflix
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25 Twisted Simpsons Facts That Will Surprise Even Longtime Fans

How many of these crazy facts did you know about The Simpsons? Subscribe to ScreenRant: http://bit.ly/Subscribe-to-Screenrant

The Simpsons has gone through a lot of changes over the past 29 years, both on-screen and behind the scenes. The show is always welcome to controversy and has made a lot of headlines over the years. The show has also kept a lot of facts and figures out of the public eye.

In each opening of the show, Bart is known for his chalkboard messages, but a few of them have pushed the limits when it comes to content and innuendo. Itchy and Scratchy are two beloved characters from The Simpsons, but there was one point when Fox wanted the violent creatures off the show. Cletus is a supporting character who is known for a large collection of children with some pretty unusual names. Ned looks young and fit, but Homer’s neighbor is actually around 60 years old. 1989 is the premiere year of the Simpsons, but the yellow-skinned family did not spend too much time living out the 80’s lifestyle. Speaking of aging, Lisa Simpson has had a few birthday parties in her day, including twice when she actually celebrated the same eighth birthday. Homer may be a drunk and a doof, but he can blame everything on his sad and oppressive childhood. Homer has had over 100 jobs through 29 seasons, but the first time he was ever fired turned out to be a lot more horrific than we ever expected. The Simpsons have a dark family secret involving Marge’s Uncle Arthur and his history with guns. Watch to see all 25 of these twisted facts and the way the Simpsons have dealt with them over the years!

Check out these other awesome videos!

10 Theories About Nickelodeon Shows That Will Ruin Your Childhood

10 Family Guy Fan Theories So Crazy They Might Be True

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