A History of Cancelled Halo Games and Concepts

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When Halo: Combat Evolved landed on the original Xbox in 2001, the video game industry changed dramatically. Master Chief and the UNSC’s battle with the pious forces of the Covenant helped legitimize the first-person shooter on consoles, established Microsoft as a contender in the industry, and launched one of the most venerated sagas in the history of video games. Since the franchise has traded hands, from its creators at Bungie, to its successors at 343 Industries, opinions of newer titles have cooled – yet the series remains a powerhouse.

As with any franchise that has lasted several decades, however, an abundance of failed concepts, pitches and ideas are to be expected. Halo is no different – yet its most notable failed projects are a diverse and eclectic bunch, wandering far outside the fine shooting and vehicle mechanics that the series’ numbered entries exemplify. From a melee-focused action game, to a Mega Bloks platformer teeming with gags, the history of Halo’s cancelled games and concepts embodies the franchise’s versatility.

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