The Unexpected History of Star Wars: Empire at War

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Interactive Star Wars adventures ranging from the abysmal to the superb have permeated arcade, console, and PC gaming since the early 1980s. From side-scrolling platformers to demolition racers, there were no shortage of games based on a galaxy far, far away by the turn of the century. LucasArts, to little success, even dabbled in a fair few real-time strategy endeavors, none of which held a candle to 2006’s acclaimed Star Wars: Empire at War.

Set before the events of Episode IV: A New Hope, Empire at War allowed players to participate in the saga’s epic clashes on land and in space. Some considered this particular outing a spiritual successor to the brand’s first RTS game—1998’s poorly received Star Wars: Rebellion. However, Empire at War managed to succeed where its predecessors failed, thanks to the Las Vegas-based team responsible for its creation.

Though a 15-year-old title in a niche genre, there remains a thriving player-base for Empire at War, its community primarily bolstered by fan-made mods that every so often incorporate campaigns, bug fixes, and graphical improvements. Developer Petroglyph Games’ support never ceased, evidenced by the new maps and content updates that have for years provided players with reasons to revisit the memorable RTS. And since it seems as though hopes for a sequel dwindled long ago, the 2006 release counts as one experience fans will want to hold dear in perpetuity.
This is the history of Star Wars: Empire at War.

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