Playing games in the car has long been one of the most popular pastimes for gamers both young and old, as long as you’re not the one driving. In that case, I hope you’re not playing while driving, but if you’re a passenger, it’s definitely been something you’ve done at some point. But what if I told you that you could actually play games while you drive and not be a menace to society?
I know, it sounds crazy to suggest that you can game while you drive, but that’s exactly what Elon Musk and the folks at Tesla are working on achieving. The Tesla Arcade is in most of Tesla’s all electric vehicles and allows you to play nine different games while the car is parked on plugged in. It’s nothing special, but among the games to choose from are Cuphead and Fallout Shelter. Then, things changed with the Model S and X refreshes. Those vehicles have a 10 teraflop gaming rig capable of playing the Witcher 3. With Tesla working on a self-driving vehicle, I can’t help but think of playing games on such a powerful gaming rig while the car drives itself to your destination.
There’s more to Tesla’s in-car gaming than just that so enjoy the video, let me know if you think this is what the future of gaming looks like in the comments section below and don’t forget to subscribe to TheGamer for more gaming tech content.
Chapters
Intro
00:29 Tesla Arcade
02:00 In-Car Gaming While Driving
03:37 Too Good To Be True
04:55 Outro
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Difficult emotions can get under your skin if you’re not careful. Sport and performance consultant Jessica Garza calls this the “jumping cholla effect,” inspired by a sneaky kind of cactus that detaches and burrows its spines into unsuspecting passersby. In this empowering talk, she shares four mood-regulating strategies to help you gain self-awareness of your feelings, avoid catching other people’s emotions and perform at your peak — whatever the prickly situation may be.
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Anyone in need of a hilarious midweek pick-me-up? Look no further because in today’s episode, we’ve challenged the boys to see who can best pitch their kitchen gadget to the team. Who was the most convincing? Nominate your winner below!
If you want to find out more about the gadgets we looked at, here are all the links you’ll need – we haven’t been paid/sponsored to talk about any of them so they are our honest reviews… But these links are affiliate links, which means if you click on them we may receive a very small amount or percentage if you go on to purchase – this adds no extra cost to you.
The Whisk Wiper: https://amzn.to/3acjugi
The Morphy Richards Multifunctional Can Opener: https://amzn.to/3rJHY6v
Churros Maker: https://amzn.to/3rM50tp
Cast Iron Tortilla Press: https://amzn.to/378FNBH
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For your chance to win the Audi RS6 and support a great cause, enter at http://omaze.com/RRAudiRS6.
Its been nearly 25 years since America saw a #LandRoverDefender on its shores but with so many buyers in the market for lifestyle SUV’s that can truly go off-road, @Land Rover USA has decided to return the #Defender90 and #Defender110 name for 2021. Its built off the stiffest platform Land Rover has ever developed, the #Defender will go head-to-head with the Jeep Wrangler, Mercedes-Benz G-Wagon, and upcoming Ford Bronco.
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After shipping Mass Effect 3 in 2012, Mass Effect Co-Creator Casey Hudson and a small group of BioWare developers embarked on a new journey, laying the foundation for an original IP codenamed Project Dylan. The Hudson-led crew at BioWare’s Edmonton headquarters hoped to craft the video game equivalent of Bob Dylan, a title the industry would reference and revere for many years. Project Dylan, later dubbed Anthem, got off to a promising start, thanks to an ideation phase brimming with ambitious possibilities. The team’s high hopes and equally high morale eventually faded, though, replaced by stress and deep confusion about the end goal.
Mismanagement and numerous staff departures left Anthem in limbo for years. While fans and media were being wowed at trade shows with impressive concept art and vertical slices of gameplay, BioWare developers were navigating a production cycle beset by indecision and an undefined vision.
It didn’t help that similar games, such as Destiny and The Division, had already set the bar for what players expected from live-service experiences. Anthem failed to meet that bar. And while a series of post-launch updates improved surface-level issues, Anthem’s core gameplay loop and other fundamental systems demanded an overhaul—the likes of which BioWare had never previously produced.
This is the tragedy of Anthem.
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Hear what the experts have to say on the #GalaxyBudsPro.
“They look really nice and clean, really low key. From a design perspective, I like these a lot.”
● UrAvgConsumer
“As far as sound quality goes with these earbuds, I mean, I’m just going to make it really simple, they sound really good.”
● Mike O’Brien
“Do I think they’re worth it? … Heck yeah. They fit nice, are comfortable, look good, and most importantly sound amazing.”
● Thao Huynh
See their full reviews below:
UrAvgConsumer: http://youtu.be/4NaXzHgfV7Q
Mike O’Brien: http://youtu.be/hp0IUaUpPbQ
Thao Huynh: http://youtu.be/7IFmzXtAk_U