Nathan, Jacob, and Justin try their best to draw Pokémon in Julia’s unique style on this episode of Drawfee.
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Winner, winner, Markus Eder! Conditions were prime for Markus to lay down a winning run on the Freeride World Tour stop in Fieberbrunn with #GoProHERO7 Black along for the ride.
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A 727 Jet in the middle of the Costa Rican Jungle turned into a vacation house! What’s inside a Luxury Doomsday Bunker: https://youtu.be/Ftc6igmfWtk
Would you spend the night here? What other cool places should we tour?
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In the ever-evolving worlds of nachos and pizza, Farideh has pushed the limit of what both can be. She cooks bacon, sausage, mushrooms, and pepperoni together to make super meaty, super cheesy supreme pizza nachos. We also explore personal daily challenges and goals in our endless quest for self-improvement.
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Developing Metro 2033 had been challenging for 4A Games. After splintering from GSC Game World in 2005, the Ukrainian studio had spent the better half of the decade building everything in their first title from the ground up, from the engine that powered its world, to the design philosophy that informed its gameplay. And while the game had managed to exceed expectations when it finally released, it also carried with it a stigma of being undercooked, on account of its many bugs, and occasionally infuriating enemy AI.
With 2033’s sequel, 4A had an opportunity to enjoy a much smoother development cycle. Most of the fundamentals upon which it would be built were already in place, and THQ, which had served as the first game’s publisher, was eager to provide the studio with much more support than in the past. Unfortunately, like a journey through the tunnels of Moscow’s metro system gone awry, the game’s development would be beset by various struggles; some intrinsic to 4A, others created by events far beyond its control.
Yet 4A would proceed to not only weather these issues, but release a sequel that rivaled and, in some ways, surpassed the quality of its predecessor. To onlookers within the industry, what they managed to accomplish was nothing short of incredible – but to the studio’s employees, it was just part of the job.
This is the history of Metro: Last Light.
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This week, Stevie and the guys relive their London tea party with TomSka, open up about the epic Smosh news, and get a special look inside Rhett’s visit to Chase’s office with his new BFF! Let’s Talk About That! LTAT #026
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