قناة VGA4A (قراند – منوعات):
https://goo.gl/ifZWVE
قناة HLM10 (العاب كورة سلة ):
https://goo.gl/5I5Bg9
قناة JihadYT (داستني – كود – العاب شوتر):
https://goo.gl/NLWtcs
قناة OA7 ( قناة العاب منوعة )
https://goo.gl/WC7Y8W
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بالنسبة الى دعم القنوات:
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رآح أدعم اي شخص أشوف شغله حلو في أي لعبة من اصغر لعبة الى أكبر لعبة , المهم الموضوع في الالعاب + أنا بـ نفسي رآح أختار القنوات و شكرا ..
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This week on GMM Kelsea Ballerini is helping us turn angry comments into songs, Sofie Dossi em-boxes herself, get our conspiracy theory on with Robert Kirkman (The Walking Dead creator), taste our favorite fast food chicken sandwiches, and more!
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For as long as video games have existed as consumer products, there have been games based on non-gaming franchises. Movies, television series, music, plays, and many more have all found their way into the medium of games – and while some go on to become coveted pieces of the video game industry’s landscape, most quickly recede into the background. A lack of time, talent, and creative freedom condemns them to mediocrity – or worse.
The Pirates of the Caribbean franchise was no exception. While far from the worst that the world of licensed games has to offer, the Pirates of the Caribbean video games, designed to quickly and cheaply cash in on the movies’ releases, consistently failed to move the needle. While the 2007 video game tie-in for Pirates of the Caribbean: At World’s End offered surprisingly engaging voice performances and – for its time – decent graphics, its core gameplay had little to offer.
But then, in 2009 a Vancouver-based development studio known as Propaganda Games would announce the development of a new Pirates of the Caribbean game, one without the star power of Johnny Depp or Keira Knightly. An ambitious project that would use the Pirates of the Caribbean universe as the canvas for an original set of characters, scenarios and mechanics unfettered by the franchises’ normal stalwarts. A swashbuckling adventure that, had it ever been released, might have stood toe-to-toe with the best that the video game industry had to offer.
This is the story of Pirates of the Caribbean: Armada of the Damned.
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Please consider supporting us on Patreon: https://www.patreon.com/GVMERS
For as long as video games have existed as consumer products, there have been games based on non-gaming franchises. Movies, television series, music, plays, and many more have all found their way into the medium of games – and while some go on to become coveted pieces of the video game industry’s landscape, most quickly recede into the background. A lack of time, talent, and creative freedom condemns them to mediocrity – or worse.
The Pirates of the Caribbean franchise was no exception. While far from the worst that the world of licensed games has to offer, the Pirates of the Caribbean video games, designed to quickly and cheaply cash in on the movies’ releases, consistently failed to move the needle. While the 2007 video game tie-in for Pirates of the Caribbean: At World’s End offered surprisingly engaging voice performances and – for its time – decent graphics, its core gameplay had little to offer.
But then, in 2009 a Vancouver-based development studio known as Propaganda Games would announce the development of a new Pirates of the Caribbean game, one without the star power of Johnny Depp or Keira Knightly. An ambitious project that would use the Pirates of the Caribbean universe as the canvas for an original set of characters, scenarios and mechanics unfettered by the franchises’ normal stalwarts. A swashbuckling adventure that, had it ever been released, might have stood toe-to-toe with the best that the video game industry had to offer.
This is the story of Pirates of the Caribbean: Armada of the Damned.
Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS
Follow @GVMERS on Twitter:
Like GVMERS on Facebook:
Join the GVMERS Discord channel:
https://discord.gg/sZApcwx
Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/
Please consider supporting us on Patreon: https://www.patreon.com/GVMERS
For as long as video games have existed as consumer products, there have been games based on non-gaming franchises. Movies, television series, music, plays, and many more have all found their way into the medium of games – and while some go on to become coveted pieces of the video game industry’s landscape, most quickly recede into the background. A lack of time, talent, and creative freedom condemns them to mediocrity – or worse.
The Pirates of the Caribbean franchise was no exception. While far from the worst that the world of licensed games has to offer, the Pirates of the Caribbean video games, designed to quickly and cheaply cash in on the movies’ releases, consistently failed to move the needle. While the 2007 video game tie-in for Pirates of the Caribbean: At World’s End offered surprisingly engaging voice performances and – for its time – decent graphics, its core gameplay had little to offer.
But then, in 2009 a Vancouver-based development studio known as Propaganda Games would announce the development of a new Pirates of the Caribbean game, one without the star power of Johnny Depp or Keira Knightly. An ambitious project that would use the Pirates of the Caribbean universe as the canvas for an original set of characters, scenarios and mechanics unfettered by the franchises’ normal stalwarts. A swashbuckling adventure that, had it ever been released, might have stood toe-to-toe with the best that the video game industry had to offer.
This is the story of Pirates of the Caribbean: Armada of the Damned.
Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS
Follow @GVMERS on Twitter:
Like GVMERS on Facebook:
Join the GVMERS Discord channel:
https://discord.gg/sZApcwx
Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/
Gaming is always weird, but February 2018 had some truly wild stuff go down. Falcon is here to explain it all.
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