The Rise and Fall of Prince of Persia

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

In 1989, young college graduate Jordan Mechner introduced a 2D platformer called Prince of Persia to the world. Platformers were all the rage during the 80s, yet Mechner’s set itself apart from its contemporaries with its weighty, swashbuckling action, and incredibly smooth animations – a feat that Mechner had achieved by rotoscoping his family and friends into sprites.

After a decade of enhanced ports and a strong sequel, the series would fall into an abyss following a misstep into the third dimension. Yet just when all seemed lost, Ubisoft’s young, Montreal-based studio would step in and transform the series into a modern classic, implementing a gameplay mechanic now as iconic as the franchise itself in the process.

Prince of Persia’s new heroes would continue to nurture it for many years after – until finally, after bringing it to the silver screen, the decision was made to put it on hold. The series’ spark had seemingly vanished – but the mark it had left on the industry and gamers worldwide would still remain.

This is the rise and fall of Prince of Persia.

#princeofpersia

Support the channel by becoming a member:
https://www.youtube.com/GVMERS/join

Subscribe to GVMERS:
http://www.youtube.com/subscription_center?add_user=GVMERS

Follow @GVMERS on Twitter:

Like GVMERS on Facebook:
https://www.facebook.com/GVMERS

Join the GVMERS Discord channel:
https://discord.gg/sZApcwx

Subscribe to the GVMERS subreddit:
https://www.reddit.com/r/GVMERS/