The Cancelled PlayStation Exclusive – Investigating Eight Days

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At the dawn of the PlayStation 3’s life, Sony promised that their first high-definition console would transform the video game industry. Its hardware would trounce whatever the competition had to offer. Its online capabilities would bring people together in revolutionary ways. And – most importantly of all – its games would astound players like nothing before.

Eight Days was one of those titles. A third-person action game from Sony Interactive Entertainment’s London Studio, Eight Days promised prospective PlayStation 3 owners a high-octane experience, one in which an unlikely duo would take on a criminal enterprise across America. Its intensive gunplay and chest-pumping set pieces seemed like a blast, and its graphics looked good – maybe a little too good.

However, before the world could judge whether the game was all Sony cracked it up to be, the company would swoop in and cancel it two years after the PlayStation 3’s launch. Like so many of the promises that were made at the console’s outset, Eight Days was pushed to the side as Sony sought to prioritize what was profitable, and what its development houses did well in the midst of the PlayStation 3’s sagging trajectory. London Studio’s ambitious shooter could have found its way into the hearts of many a gamer – but with London’s pedigree suggesting the studio would be much better suited making other types of games, it was never given the chance to do so.

This is the story of Eight Days.

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